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View Diary: What "pirates" cost Hollywood (58 comments)

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  •  RE: World of Warcraft (0+ / 0-)

    The idea of a monthly payment for a game like WoW isn't bad.

    The PROBLEM is charging $60 up front for the software, and THEN charging monthly for it. That's bullshit. Like, I understand $15 a month is for the upkeep of the servers, and the many many many bug fixes and new content you get. Blizzard has added many dungeons and other content "for free" during weekly downloads. That's what your monthly payment goes towards.

    But I think it's highway robbery to charge for the initial software and the expansion packs, when you also intend to charge a monthly fee.

    •  then (0+ / 0-)

      don't play the game... it's that simple.

      •  Thanks (0+ / 0-)

        for your less than useless input.

        •  Just pointing out (0+ / 0-)

          the flaw in what you were saying... you say it's bullshit to have to pay those prices for the game... I say that if you don't like the prices you don't have to play the game... not entirely useless.

          •  Useless (0+ / 0-)

            because well, NO SHIT I CAN CHOOSE TO NOT PLAY THE GAME, thanks, Captain Obvious.

            We were discussing a certain business model now in use by certain game companies.

            The poster I was replying to said the entire model was bullshit. My reply was simply that I was personally okay with the monthly payments, because of the upkeep and extra content you are given, but that I thought the initial price for the software was bullshit.

            Despite the fact that I happen to think this business model is somewhat flawed (and because of it, prevents me from trying out many of the MMOs out on the market), I played WoW since launch up until last year, and more recently picked up TOR. But if game companies dropped the initial price or got rid of it completely, I think a lot more people would be willing to try MMOs out and subscribe.

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