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  •  Doesn't seem that simple to me (1+ / 0-)
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    emidesu

    And what I'm trying to wrap my thoughts around is the near hysterical defense of violent video games from violent video game users. No room for discussion. Case closed. It simply does not apply in any way.

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    by randallt on Mon Dec 17, 2012 at 06:54:28 PM PST

    [ Parent ]

    •  You need to talk to more users. (1+ / 0-)
      Recommended by:
      Donkey Hotey

      I know plenty of violent video game players who would gladly have a regular conversation about violent video games.  I've also met a few like you describe.

      I have no taste for violent games myself and I never said it was simple.  In fact, I thinks it quite complicated.  But violent video games are played all over the world and no where else in the world has the level of violence we do.  

      You see the same reaction from a lot of gun owners when you talk about gun control.  No room for discussion for gun regs, but plenty of room to speculate on any other possibility.  I'm sure there are also reasons, practical and otherwise, why some choose games and other choose guns.  

      Video games have always been an easy target. But I think it's that suggesting that that thing might be taken away from them that's results is such a reaction that is the key.  I'm sure if it was studied (and I know it has been), you would want to look at other things that cause the same reaction.  I'm sure we'd be surprised at how common that reaction is and how benign many of those things are that people would have a similar reaction to suggesting they be taken away.

      The violence comes from our culture and the demand is created by our culture.  As they say, "if it bleeds, it leads."  We demand violence and can't turn our heads away, unless it becomes very real when it happens to us personally or when it happens to those so unquestionably innocent that we can't bear it.  

      I hope we can move forward and look at everything, and in the meantime, do something about guns right now.  I'd rather fail in doing too much than too little and finding yet another school or public space become yet another horror.

      The priest said, "Today's sermon is called 'Liars', but first I have a question. How many of you have read Chapter 66 in Matthew?" Nearly every hand went up. "You're just the group I need to speak to," the priest said. "There's no such chapter."

      by Back In Blue on Mon Dec 17, 2012 at 07:55:02 PM PST

      [ Parent ]

    •  Well.... (3+ / 0-)
      Recommended by:
      Steve Canella, Mudderway, Outtascope

      ....it might have something to do with the fact that you're persistently lying. You haven't brought up a shred of proof for introducing this red herring, and it's been researched to death, with results that would probably disappoint you.

      You don't like video games? Fine. But don't build fantasies around them.

      "They smash your face in, and say you were always ugly." (Solzhenitsyn)

      by sagesource on Mon Dec 17, 2012 at 08:32:15 PM PST

      [ Parent ]

    •  That hysterical defense (2+ / 0-)
      Recommended by:
      Outtascope, Dr Erich Bloodaxe RN

      is more like hysterical laughter.

      Video games are not mind control. You are making a mountain out of a molehill, and people laugh because otherwise they would have to cry.

      Meanwhile, we have an actual mountain problem, so could we please focus on that?

    •  I know (1+ / 0-)
      Recommended by:
      Batya the Toon

      And loony tunes too.  Dropping anvils and blowing things up.  Waaayyyy violent.  That is where the downfall started.

      Seriously, the reason people who play "violent video games" get upset about it is that the supposition comes from a position of ignorance.  The violence that you see in the games is really not the point to the people playing them.  It is the skill involved in one-on-one confrontation.  And I can't for the life of me think of a another paradigm that would provide the same kind of gaming experience.

      I am a former Marine who served in the first Gulf War.  I am an avid (if not very good) Call of Duty series player.  And I truly abhor guns.  The issue of gun control is difficult and must be handled carefully, particularly with respect to the constitutional issue (regardless of how distorted I think the current interpretation is from the original intent), but truth be told I would not lose a wink of sleep if ALL firearms were banned from private citizens.

      You see, the thing with the violent video games is that people with a violent and/or passive aggressive disposition may be drawn to them, along with the majority of players who don't have those issues.  But it isn't the games that created the disposition, it was already there.

      If the logic that is used to create this causality argument is applied without bias (i.e., only looking at games that you find offensive), we should have an entire generation of adults who spend every waking minute chasing little white pellets and running from ghosts, or climbing incomplete skyscrapers looking for gorillas.

      Can you not see how ludicrous this is?  I have never had the urge to do in real life something that I have done in a video game.  I loved the Tony Hawk series of games.  But I haven't tried to get on a skate board since middle school, long before the video games came out.  But all these skaters, they play that game and try to emulate things in it, right?  Right.  Because they were already skaters.  They were drawn to the game because they were already wired that way.  The game did not change their wiring.

      I really don't understand why this is such a hard thing to see.  Honestly, with the billions that the CoD series has sold, if it truly did cause violence then there wouldn't be a city in the U.S. still standing.  Seriously.

      •  Well said, sir. (0+ / 0-)
        You see, the thing with the violent video games is that people with a violent and/or passive aggressive disposition may be drawn to them, along with the majority of players who don't have those issues.  But it isn't the games that created the disposition, it was already there.
        Exactly.  This assumption is ignoring the huge, huge numbers of people who play violent video games and don't become violent.

        And yes, there are also huge numbers of gun owners who never use their guns to harm another living human being, and for whom gun ownership is a similarly harmless hobby.  The difference (well, a difference) being that if a crazy person gets hold of a violent video game, legally or otherwise, he is not going to be able to use it to kill somebody.

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