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View Diary: NRA response: It's Hollywood, video games, and won't anyone think of the gun manufacturers? (473 comments)

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  •  Exactly, plus (12+ / 0-)

    video games, for all their problems, give kids who are living in neglectful environments or spend a lot of time alone at home a source of stimulation, however transitory. They also spend off time strategizing on how to improve their game performance. Which is a lot better than having literally nothing to do, and so go out in the streets in search of mood alteration.

    I'm not in favor of mindless hours in front of video games. Video game addiction is serious shit and we will pay a price for kids who lose too much time and energy on them. But you can't get into a gun fight in the streets if you're home in front of the TV, and the relatively cheap game systems (compared to a full computer set up) are also democratizing in that they bring technology into poorer homes.

    •  They also open doors and minds (16+ / 0-)

      to a number of creative activities (level design/user-generated content, user interface modification, art), all of which are intellectually-engaging, educational, marketable skills in their own right, and excellent stepping stones to other software and graphic design skills.

      Every programmer, web developer, and IT professional I know is a gamer. And every one agrees: they got into the field through gaming. (In fact, games aren't just a draw from an intellectual standpoint; they're also one of the major forms of networking and socialization in the field. Video games are to the Silicon Forest creative class as golf is to finance executives.)

      "Let’s just move on, treat everybody with firmness, fairness, dignity, compassion and respect. Let’s be Marines." - Sgt. Maj Michael Barrett on DADT repeal

      by kyril on Tue Dec 18, 2012 at 12:39:14 PM PST

      [ Parent ]

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