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View Diary: Not So Post Racial After All: Xbox Live and Real Racism in a Virtual World (28 comments)

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  •  Fascinating. (1+ / 0-)
    Recommended by:
    sagesource

    Also reassuring.  My apprentices have been playing a lot of the Left4Dead or something similar lately, and the violence appalled me.  But it IS actually fairly cooperative -- the real-people players work together to kill zombies and guard each other's backs.  These kids seem not only to have fun but to learn a lot from their gaming in terms of social organizing and cooperation, as they rarely play entirely alone, even in "solo" contexts, and when the challenge is purely one of joystick/motor coordination, I have seen them switch back and forth to allow the one who has the best control in any particular task complete it.

    I do wonder, however, how these virtual-world experiences shape the reactions and expectations of persons younger than myself.  With all the games in circulation, it seems that game designers are probably having a major impact on how people approach problem-solving as well as social issues.  And I wonder if and how much that impacts "real-world" experience and action.

    •  Left 4 Dead.... (0+ / 0-)

      .....was deliberately designed to be a game in which if you don't cooperate, you're toast. Lone wolves simply don't survive; for one thing, many of the zombie attacks incapacitate you and you are certain to be killed if you don't have a teammate's help. If you are playing at advanced difficulty, losing even one of your four teammates can doom your chances of making it to the end of the level, so you are compelled by your own self-interest, if nothing else, to keep your eye on them at all times and share resources.

      "They smash your face in, and say you were always ugly." (Solzhenitsyn)

      by sagesource on Thu Mar 21, 2013 at 11:27:35 AM PDT

      [ Parent ]

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