This is only a Preview!

You must Publish this diary to make this visible to the public,
or click 'Edit Diary' to make further changes first.

Posting a Diary Entry

Daily Kos welcomes blog articles from readers, known as diaries. The Intro section to a diary should be about three paragraphs long, and is required. The body section is optional, as is the poll, which can have 1 to 15 choices. Descriptive tags are also required to help others find your diary by subject; please don't use "cute" tags.

When you're ready, scroll down below the tags and click Save & Preview. You can edit your diary after it's published by clicking Edit Diary. Polls cannot be edited once they are published.

If this is your first time creating a Diary since the Ajax upgrade, before you enter any text below, please press Ctrl-F5 and then hold down the Shift Key and press your browser's Reload button to refresh its cache with the new script files.


  1. One diary daily maximum.
  2. Substantive diaries only. If you don't have at least three solid, original paragraphs, you should probably post a comment in an Open Thread.
  3. No repetitive diaries. Take a moment to ensure your topic hasn't been blogged (you can search for Stories and Diaries that already cover this topic), though fresh original analysis is always welcome.
  4. Use the "Body" textbox if your diary entry is longer than three paragraphs.
  5. Any images in your posts must be hosted by an approved image hosting service (one of: imageshack.us, photobucket.com, flickr.com, smugmug.com, allyoucanupload.com, picturetrail.com, mac.com, webshots.com, editgrid.com).
  6. Copying and pasting entire copyrighted works is prohibited. If you do quote something, keep it brief, always provide a link to the original source, and use the <blockquote> tags to clearly identify the quoted material. Violating this rule is grounds for immediate banning.
  7. Be civil. Do not "call out" other users by name in diary titles. Do not use profanity in diary titles. Don't write diaries whose main purpose is to deliberately inflame.
For the complete list of DailyKos diary guidelines, please click here.

Please begin with an informative title:

Slash the Deficit is a new game available on the App Store for iPhone. It is totally free (other than an ad here or there that you can close). It only takes about a minute to play, and I'd love to hear feedback.


And for those with Android devices, there will be a version coming soon.


You must enter an Intro for your Diary Entry between 300 and 1150 characters long (that's approximately 50-175 words without any html or formatting markup).

I'm a game designer who keeps up with politics as a hobby. Two months ago I was joking with some friends about creating an app about the budget crisis. The idea stuck with me, so I decided to make a small little game that allows players to take control of the deficit (and hopefully turn it into a surplus).

The game is very abstract. There's no correlation in the dollar values of the items players can keep or slash to the real world. The items that show up also aren't fully representative of the budget or necessarily things anyone is talking about cutting, however we tried to do our best to cover all the bases. The point of the game is just to get people thinking about the problem more, and allowing everyone to realize there can be more than one solution (I don't prescribe to any particular one, or at least I'm not telling if I do).

I made the game along with an artist and a writer/tester over a period of two weeks. We've spent a little bit of time since then providing updates, mostly adding in new budget items. There will be a big update coming in about a week that adds in new categories and the most requested feature - taxes. I didn't originally include taxes because depending on where players sit on the political spectrum, they have a different opinion about what taxes (or no taxes) do to the economy. Fortunately I came up with a way for both sides to be happy (hopefully).

We'll also have an Android version of the app available at about the same time. Then we'll be taking a break to work on some of our other apps (ones that might make us money). As I mentioned above, this app is absolutely free. We make a fractional amount of money from ads, but I doubt I will make enough to pay for the development. We mostly made this app as a test case for our future apps, and because I think it's fun to make games about non-normal game topics.

Most importantly I'd love to hear feedback, good and bad. If a lot of people are into the app then we will definitely make more updates to it and try to incorporate the feedback. I have a few ideas for how I could give the game some extra complexity and depth, but I don't want to spend time on the game if people aren't receptive to it. So please, let me know what you think. I've been a game developer for over a decade, so I'm used to hearing all kinds of things.


Extended (Optional)

Your Email has been sent.