Daily Kos

A Kossack's Guide to Book Publishing - Part 15

Fri Oct 27, 2006 at 10:07:17 PM PDT

Worldbuilding
I've been teaching a bunch of big, sprawling setting-heavy books in my fantasy class recently (Lord of the Rings, The Mists of Avalon, A Wizard of Earthsea, with Watership Down and The Iron Dragon's Daughter coming up shortly) so I guess I have worldbuilding on the brain, but here's the thing: As a writer you still have to sell me on a believable world regardless of whether you're writing high fantasy or nonfiction. If I don't believe in the world where your book takes place - whether it's your vision of Middle Earth or your vision of the White House - I'm not going to believe in any of the points you're trying to make in your narrative.
Even if the world you're writing about is real, as a writer you still need to make that world feel real and believable. As we've all learned from the present administration, it's possible to write about the world you live in and still have it be utterly implausible: Not every world feels reality-based.


What You Need to Put In
There's an awful lot you need to know about a world in order to write a book. The good news is that you don't need to know all of it before you get started. It's easy to get so caught up with discovering every minutiae about how the world works that you never actually get around to writing the book. It's just as possible to write a book set in as world so generic that it's impossible to believe anyone actually lives there. As a writer, you'll be steering a middle course between these two extremes, like trying to avoid being caught between Karl Rove's worldview and Dick Cheney's worldview.

Once you've got a clear enough picture of the world - or the corner of it that you're writing about - to pull together an outline - you should try to do so. Figuring out what story you want to tell in this world will determine what parts of the world you really need to develop. If your story concerns a young boy's rise from abject poverty to become an unlikely leader and unifying figure at a time of civil war, you need to know how education works for different classes of people, how the economy works, and what the roots of the political and social tensions are. If it's Lincoln or Marcos you're writing about, you don't need to flesh out every detail of local religious practices, beyond their basic background level in your story. If it's Sadr or Luther, you need to be a little more thoroughly grounded in religion.

These answers shoudn't be too simple - people are complex, and have many identities. People's motivations won't be any more simple and linear in a fantasy world than in our own reality, and that sort of linear thinking was responsible for the belief that Iraqis would welcome U.S. soldiers as liberators. (Sociological typecasting has produced the opposite result as well: In What is History, E. H. Carr famously pointed out that everyone thought that Russian peasants were deeply religious... until 1917.)

Individual details of your world don't need to be too fleshed out, any more than individual bits of your outline do: You need to know the generalities, and the parts that are more specific you'll write when you get to them. You need to know that magic works, and that wizards all go to school in Cincinnati where they are inducted into the secret rites of the Trilateral Society, and that Alan Greenspan and Warren Buffet are the leaders of the order. You don't need to work out the whole history of the order, or compose the minutes of the founding meeting at the old Riverfront Stadium, or list the curriculum of the school. If you need any of that, you can write it when the time comes.

In other words, the general details of the world need to be clear in your head, to a level of detail where you can fill in missing information consistently with the story, and so that all of the foreground details and a representive sprinkling of background details can be brought to life.


What You Need to Leave Out
Here's the bad news for dramatically detail-oriented folks: Only about 10% of the world you create will ever get used in the book you're writing. Making a world come to life isn't about telling readers everything; it's about giving them telling details. (Otherwise it becomes, as Yog once put it, "two issues of Guns & Ammo with dialogue.") When you've gone to the trouble of building a believable world, it's tough to leave out all your research, but you have to resist the temptation to put it all on the page. The reader doesn't need (or want) to know everything about your world. What the reader wants is to feel the illusion that you know everything about it.

You, of course, make the shit up out of whole cloth, at least if you're writing fiction (or Republican policy). But the right specific details will give the impression that the world is real. Having a character quote the perfect couplet from the perfect song carries a lot more weight than having her dutifully recite the whole song to other characters who already know it. (That sort of "As you know, Bob," moments - Yog's words again - in which a character turns to another and repeats something they both already know for the reader's benefit kill a story dead. While you're at it, try to avoid info dumps in general, since they tend to form into indigestible expository lumps at the bottom of the reader's stomach.)

Another important point: Don't make your world too static. In order to feel real, a world should be in the midst of transition. History, after all, is the study of change over time, and even the periods of history that look the most tepid from afar tended to feel jarringly full of abrupt changes to the people actually living in them. That doesn't mean the stakes have to be the end of the world or even life or death. For instance, Roger Kahn's Boys of Summer, one of the best and most poignant books about baseball and the craft of writing ever written, brings to life Brooklyn from the Depression through the late 1940s on the one hand - a world in one kind of transition - and the pain and loss for baseball players who go from heroes to forgotten has-beens while they're still young - a very different kind of transition. Neither of these worlds is one that many of us have lived in, yet Kahn is able to give readers enough detail to stay connected without getting bogged down in the parts that we really can't connect to. The world he creates works because it feels as if he's lived in it, but he doesn't feel the need to tell us everything about it.


Perspective
As a writer, you need to know your world thoroughly, but your characters may not. Don't forget that their scope will be limited, and they won't look at things with the same perspective you do. You may need to restrict what you tell your readers to what the characters know. Conversely, you may choose to tell the readers more, and use the tension between what the characters know and what the readers know to push the plot forward. (Some writers take this even further, such as in James Alan Gardner's novel Expendable, where the protagonist is actually completely wrong in some key aspects of how the universe works.)

For instance, Richard Adams's Watership Down takes an ordinary piece of 1970s English countryside and turns it into a world filled with magic and terror by showing it from the perspective of a group of rabbits, making a real place feel like a fantasy world. By contrast, Michael Swanwick's The Iron Dragon's Daughter takes a world that is literaly magical and makes it ordinary and tawdry - a fantasy world out of Dickens rather than Tolkien - by showing it from the perspective of a girl stolen by faeries and put to work in a factory manufacturing iron dragons for a Halliburton-esque corporation fronted by elves in Italian suits.


Scenes from Next Week's Episode...
The election and pressing deadlines have been getting in the way of the Thursday night schedule for the last couple of weeks, but Thursday night latish is what I shoot for. There will be a special joint diary with Unitary Moonbat coming up the Saturday night before the election: a chance for everyone to participate in the creation of the parody Rove: The Roleplaying Game, which my gaming publisher has agreed to make available as a free ebook afterward.


The Rest of the "How Publishing Works" Series
I do still monitor and respond in the previous episodes, so feel free to post questions or comments in them if you'd like. And feel free to post requests for future topics in the comments as well.

Part 1 - Why bad things happen to good books.
Part 2 - Avoiding publishing scams.
Part 3 - Literary conventions (with an emphasis on SF Conventions).
Part 4 - Book packagers.
Part 5 - Submitting a manuscript.
Part 6 - Publishing lists.
Part 7 - Literary agents.
Part 8 - Copyediting.
Part 9 - Marketing and publicity.
Part 10 - Outlining.
Part 11 - Editing.
Part 12 - Ideas.
Part 13 - Contracts.
Part 14 - How Writers Get Paid.

Tags: Books, Publishing, writing, editing, teaching, worldbuilding, Kossack's Guide to Book Publishing, Rescued (all tags) :: Previous Tag Versions

Permalink | 60 comments

  •  once again into the breech (7+ / 0-)

    thank you swordsmith. i love this series of yours.
    here i'd gone along thinkin i know all this important shit about writing/editing/publishing books--it's what i do, yunno--and every single diary of yours has been enlightening. zowie.

  •  For a novel, (5+ / 0-)

    what are the rules (in as much as they're codified in a dusty 1950's style book somewhere) for dialogue as to ensure the narrative is more interactive?  Any insights into The Three Bears approach is much appreciated:  What is too much, What is too little and what in heavens name in the crazy world of publishing a political thriller is just right?  

    Yep, I can feel the it depends answer coming...:-)

    Every time history repeats itself, the price goes up... Book Tantrum! ! ! Have one with me...

    by Pithy Cherub on Fri Oct 27, 2006 at 10:28:45 PM PDT

    •  well, yeah... (7+ / 0-)

      Though it depends less on the world than on the character. Ultimately, you need to be able to put yourself into each of your characters' heads - not in a creepy Sybil kind of way, but in the sense that you need to be able to feel what they feel and understand their emotional reactions. Is this the kind of person who never says a word more than necessary, or the kind of person who takes "how are you?" as an invitation for half an hour of venting, or one of a thousand distanctive conversation styles in between. How do the two characters interact with each other? George Felix Allen talks very differently to football players than he does to young female reporters, for instance.

      Just as importantly in establishing believable conversation, make sure to include characters' body language. It gives you a chance to break up long dialogue a bit, but more importantly allows you to show readers things, rather than just telling them. You get a much more visceral reaction from readers by showing Allen's eyes constantly straying to the reporter's chest, then making eye contact and smiling too broadly when she flinches, and mentioning the way that the timbre of his voice doesn't really fit his words. You don't need to tell us he's creepy at that point....

      Economic -5.00 Social -5.49 http://politicalcompass.org/

      by Swordsmith on Fri Oct 27, 2006 at 10:40:40 PM PDT

      [ Parent ]

      •  Thank you. Let's just say (4+ / 0-)

        I OD'd on delicious detail and descriptive narration at first, describing much too much rather than showing because all that research was entering a half-life and rotting away, shaming me for not using it.  Based on conservation in all things important, one should always use everything so, waste not, want not.  I found out the hard way, it only applies to food, gas, water, uranium - not to writing about the book's environment or world.  

        Every time history repeats itself, the price goes up... Book Tantrum! ! ! Have one with me...

        by Pithy Cherub on Fri Oct 27, 2006 at 10:52:30 PM PDT

        [ Parent ]

      •  Dialogue: Possible subject for future diary? n/t (5+ / 0-)

        •  yeah, it could be (4+ / 0-)

          Good idea. I abandoned the contract and how authors get paid type diaries because, while I thought they were important, they besically got no comments.

          Dialogue would be fun to do, though.

          Economic -5.00 Social -5.49 http://politicalcompass.org/

          by Swordsmith on Sat Oct 28, 2006 at 09:44:44 AM PDT

          [ Parent ]

          •  I guarentee, they WILL be read (6+ / 0-)

            Contract and pay are important. I think a lot of people have subscribed and are treating your diaries as reference to go back to.

          •  Contract and pay VERY USEFUL (2+ / 0-)

            Recommended by:
            Swordsmith, Unitary Moonbat
            They were hard to comment on, because I have no useful thoughts to add on something I know so little about, but I forwarded them on to several writers-to-be who I think benefitted from them. So they were appreciated, thank you!

            Fry, don't be a hero! It's not covered by our health plan!

            by elfling on Sat Oct 28, 2006 at 03:14:44 PM PDT

            [ Parent ]

          •  I have read every post so far (2+ / 0-)

            Recommended by:
            Swordsmith, Unitary Moonbat

            but as the others say, there often is little or nothing for me to comment on.

            But dialouge? That might generate active discussion.

            = = =

            As an aside, I've been pointed towards a couple of short essays on writing including one called "Scene Test your Story" -- the idea (it appears to me) is that each and every scene should contain all the essential elements of dramatic unity in microcosm.

            Any thoughts on that?  

            Just as soon as the Ossetia war broke out, Dubya canceled a trip to Atlanta . . .

            by Bill White on Sat Oct 28, 2006 at 08:57:10 PM PDT

            [ Parent ]

            •  I'm not sure I hold to that (2+ / 0-)

              Recommended by:
              Bill White, Unitary Moonbat

              although I think Barbarienne has a theory of writing very similar to that, so she may chime in. I think every scene needs to do something important to move the story important, but I'm willing to accept a scene that only does one thing, while others say every scene needs to do two or three things to be worth including.

              I often write shortish scenes, though, and I think it's more true of longer scenes.

              Economic -5.00 Social -5.49 http://politicalcompass.org/

              by Swordsmith on Sat Oct 28, 2006 at 09:27:12 PM PDT

              [ Parent ]

      •  As you know, Bob, (wink wink wink) (2+ / 0-)

        Recommended by:
        Swordsmith, Unitary Moonbat
        has got to be the biggest giveaway that I'm reading self-published fiction, though I also encounter it in mainstream fiction. It just makes everything so clumsy.

        I recently read a "christian" novel. The characters were actually good, and the plot fine, but every thought every character had was so tangled in religious overtones that I just felt lectured at. It was too heavyhanded. If this admirable, strong, capable character had prayed fewer times, and discussed the religious implications of particular things with her fellow characters more naturally, it would've been a far more powerful novel.

        I seem to have run across that didactic type novel a lot in the past few months. Let the world more naturally punish or enlighten characters who behave badly - readers are  far more receptive to subtlety than some people expect. When an author goes out of the way to explicitly tell the reader that someone is behaving badly, it just drops me right out of the world.

        Fry, don't be a hero! It's not covered by our health plan!

        by elfling on Sat Oct 28, 2006 at 03:21:31 PM PDT

        [ Parent ]

        •  very well put (2+ / 0-)

          Recommended by:
          Unitary Moonbat, old wobbly

          I had to work on a few evangelical romances, and they were just awful. The problem had more to do with the structure than the religion; I enjoy books in which characters are religious, and draw strength from their beliefs in getting through the mess that the author throws them into, but books in which religion is the object of the story are really dull - I mean, even the Bible is significantly less heavyhanded.

          Basically the plots of all these romances revolved around someone having to be Saved, and every time the narrative actually started to flow, everyone would stop to pray, killing the story dead.

          Economic -5.00 Social -5.49 http://politicalcompass.org/

          by Swordsmith on Sat Oct 28, 2006 at 09:30:35 PM PDT

          [ Parent ]

  •  This is a big help (6+ / 0-)

    Thanks, Swordsmith. I'm getting back into the fiction game after nearly a decade and am finding it difficult. This really helps.

    My first novel...I had no idea what I was doing, so I just did it. It sold and got me a second book contract. The contract for book three didn't go up, so I went back to other writing.

    But now: I feel like I know what I'm doing, and somehow that makes it harder. Does that make sense? I look at a sentence or a paragraph; it doesn't seem good enough; I rip it apart like a row of knitting and do it over, and at the end of the day I haven't accomplished 1/4 of what I wanted.

    It's not writers' block; it's something else.

    Do you have any words of wisdom as to how a writer can just get out of his own way and git 'er done?

    •  that totally made sense (5+ / 0-)

      Recommended by:
      elfling, Gutterboy, cfk, GreyHawk, old wobbly

      You can't let it stop you, but it can influence the direction you take to get to that goal. I had the idea for the book I just finished kicking around for a long time, but I knew I had to write several other books before I could pull off some of the things I wanted the book to do. I knew I would be able to write them eventually, but I couldn't do it yet.

      Sometimes, rather than beating your head against a scene that won't come together the way you want it to, you just need to move the narrative in a different, easier-to-pull-off way. Holding out for the scene you'll be able to write 20 years from now may keep you from writing the scene you can pull off now - and while it may not be quite as good as what you want, it will be better than what you could pull off in your previous books.

      Knowing that your writing is always improving is gratifying in the longterm, but incredibly frustrating when it's holding you back from a particular scene that you can almost pull off.

      Economic -5.00 Social -5.49 http://politicalcompass.org/

      by Swordsmith on Fri Oct 27, 2006 at 11:11:31 PM PDT

      [ Parent ]

      •  Thank you (3+ / 0-)

        Recommended by:
        Swordsmith, GreyHawk, Unitary Moonbat

        Sometimes, rather than beating your head against a scene that won't come together the way you want it to, you just need to move the narrative in a different, easier-to-pull-off way.

        I'll keep this in mind; it makes a lot of sense.

        Seems related to the fact that if a scene just isn't flowing, it's either in the wrong place, going in the wrong direction, or just plain unnecessary.

        •  or sometimes (5+ / 0-)

          ...you just need to wait for the tide to come in.

          If you're pretty sure you can make it work later, you can just leave notes at that spot and move on, then come back to it when you're ready.

          But often there is an easier approach - sometimes painfully obvious in retrospect - when a scene isn't working. You may be trying to tell it from the wrong point of view, or just in the wrong place, as you note.

          Economic -5.00 Social -5.49 http://politicalcompass.org/

          by Swordsmith on Fri Oct 27, 2006 at 11:21:31 PM PDT

          [ Parent ]

          •  I've found, in my limited experience, that (3+ / 0-)

            sometimes what is holding back a scene is my attachment to some phrase or image, which might be beautiful, but that ultimately doesn't work.  Get rid of that beautiful sentence, and suddenly you understand what you were really trying to do.  

            Plus, if the sentence or image is good enough, you'll
            probably find another place for it.

            Thanks for another great entry, Swordsmith.

  •  Ah, wonderful. Thank you. (3+ / 0-)

    I'm moving along with several works-in-progress, and I'm glad I finally caught an edition of this series before it went un-Rec'able or hit Diary Rescue.

    Please keep up the good work.

    Never, never brave me, nor my fury tempt:
      Downy wings, but wroth they beat;
    Tempest even in reason's seat.

    by GreyHawk on Sat Oct 28, 2006 at 02:33:20 AM PDT

  •  Game your world rules! (4+ / 0-)

    Recommended by:
    elfling, Swordsmith, cfk, Unitary Moonbat

    One of the most important thing I tell my fantasy students and proteges is to try to game  your own rules of "magic." Whether that magic is technology, or true magic, or creture powers and weaknesses, or whatever, try very hard to figure out how a smart person would go about getting around the rules. It's a twofer:

    1. Your readers will be doing it, and if you've left big holes that could be exploited you'll lose a chunk of them.
    1. It allows you to think of useful reversals, rule-breaking that makes your story stronger by surprising both the characters and the readers.

    Gotta run now, but I will probably stop back with more tomorrow.

    Kelly McCullough - WebMage, Cybermancy, and CodeSpell available from ACE books (Penguin)

    by KMc on Sat Oct 28, 2006 at 07:28:21 AM PDT

    •  I tell writers (5+ / 0-)

      that you can get away with one unbelievable thing and not lose your readers - magic can work, or FTL travel, or teleportation, whatever. But everything else has to be believable and consistent. And the more unbelievable things you ask people to go along with, the quicker your world falls apart.

      Gaming can be a great way to find the holes in a world; the whole system I wrote is designed to facilitate worldbuilding. You just can't let yourself fall into the trap of writing a novel that's an extension of the game, rather than using the game to look at aspects of the world and test for holes. There's nothing worse than a book where you can basically hear the dice rolling.

      Economic -5.00 Social -5.49 http://politicalcompass.org/

      by Swordsmith on Sat Oct 28, 2006 at 09:50:37 AM PDT

      [ Parent ]

  •  WORLDBUILDING (2+ / 0-)

    Recommended by:
    Swordsmith, Unitary Moonbat

    is like the best part!
    creating histories, timelines...in sci fi...universes

    researching astronomy

    building whole planets, ecosystems. I would love to just write a book about a world I built, kind of like a "Guide to the planet Sigma Draconis IV." But I think noone would read it, lmao. It'd be a little detailed.

    on temp GBCW ask about Central PA Kossacks(-0.12, -3.33)

    by terrypinder on Sat Oct 28, 2006 at 08:31:11 AM PDT

    •  it worked for Tolkien (2+ / 0-)

      Recommended by:
      Unitary Moonbat, old wobbly

      but I wouldn't recommend it as a career strategy. In general, if you're hired to write a sequel to your successful children's book, taking 16 years and then turning in a 1,000-page novel in a genre no one had written in years is not a good idea. And basically, it's a book about linguistics with a plot just barely grafted on - but LOTR really isn't plot driven anyway.

      Much as I love Tolkien, if I'd been his editor I would have cut it down to two books - and everyone would be writing duologies today instead of trilogies.

      Economic -5.00 Social -5.49 http://politicalcompass.org/

      by Swordsmith on Sat Oct 28, 2006 at 09:54:18 AM PDT

      [ Parent ]

  •  recommends all around! (3+ / 0-)

    Recommended by:
    Swordsmith, cfk, Unitary Moonbat

    see, i get inna terrible head-explodin eye-crossin shit-disturbin mood just by wakin up to the saturday mornin noise of the flag wavers next door (they're cutting TREES down again, i'm gonna put sand in their chain saws, yes, yes i am)

    these diaries remind me to climb up out of the pit of rage and to pay more attention to some things which are important to me: vision, voice, art, craft, hope, heart, passion, the techniques, politics and practicalities of stories in this world--and the make-a-worlds we all use to entertain ... and, inna small hopeful insubordinate way, to change the world.

    thanks everyone.

  •  Great looking series! (2+ / 0-)

    Recommended by:
    Swordsmith, Unitary Moonbat

    I'm going to read the rest of them!  Thanks for sharing  your publishing wisdom :-)

    "Let us not be conservative with compassion. Be generous with compassion."

    by ilyana on Sat Oct 28, 2006 at 11:33:29 AM PDT

  •  infodumps (2+ / 0-)

    Recommended by:
    Swordsmith, Unitary Moonbat

    In the early books of his Honor Harrington series, author David Weber put big infodumps in appendixes at the end of the books, showing off all the worldbuilding he'd done (some of which got retroactively changed in future books).  If you wanted to read narrative explanations of the physics of FTL travel in that universe, or the political structure of the Star Kingdom of Manticore it was there.  If you just wanted to read the story, the appendixes could easily be skipped.
    Unfortunately, the recent books in the series are including more and more "As you know, Bob..." style infodumps.  Even if the information is necessary, I really would prefer narrative instead of disguising all that exposition as dialogue.

    ...and then I voted.

    by DonutDon on Sat Oct 28, 2006 at 06:03:21 PM PDT

    •  I may have to do some retrofitting soon, myself (2+ / 0-)

      Recommended by:
      Unitary Moonbat, old wobbly

      Since my first two, never-published fantasies are (assuming nothing falls through) being published by Wildside Press next year as companions to the gaming material of mine they publish. I'm still very proud of the writing (they were finished about 14 years ago), but they're not at all the way I plot a story anymore, so I'm going to have to find a balance between making sure I'm happy with the structure of the plot as I revise them without losing the essential character that made Wildside want them in the first place.

      Economic -5.00 Social -5.49 http://politicalcompass.org/

      by Swordsmith on Sat Oct 28, 2006 at 09:37:47 PM PDT

      [ Parent ]

      •  pleasure of the re-write (1+ / 0-)

        Recommended by:
        Swordsmith

        good luck on the delicate re-write: it can be a real pleasure to take older, well-loved yet unpublished work and polish it up.

        we live with the hope that we will continue to get better at our craft (nothing more damning than: they showed little developement of their art as time went on).

        have a good time and let us know when your ancient manuscripts are available in modern print.

        •  I certainly will (1+ / 0-)

          Recommended by:
          old wobbly

          I'm hoping the contract gets resolved in the next week or so, but even though all sides want the deal to happen, I've learned not to count on anything in publishing until the contract is actually signed.

          Economic -5.00 Social -5.49 http://politicalcompass.org/

          by Swordsmith on Sun Oct 29, 2006 at 07:36:49 AM PDT

          [ Parent ]

    •  The trilogy conundrum (1+ / 0-)

      Recommended by:
      Swordsmith
      Probably the worst "As you know, Bob" moments in professionally published fiction seem to come in series, where there's an effort to allow someone to jump into the middle of the story and still be able to figure out what the heck is going on.

      I'm thinking that rather than try to work it into the story in the as-you-know-bob fashion, it would be better to just write a prologue by Omnicient Narrator catching you up on the action.

      Fry, don't be a hero! It's not covered by our health plan!

      by elfling on Sun Oct 29, 2006 at 05:03:26 PM PDT

      [ Parent ]

      •  true enough (0+ / 0-)

        There are plenty of tricks for bringing readers up-to-date without resorting to indegestible expository lumps, and not all exposition has to be indigestible. For instance, the scene at the beginning of book 2 in The Once and Future King is almost pure exposition, but nonetheless chilling - since its recounting by the hopelessly damaged children who will grow up to destroy everything we care about in the book gives us vital insight into their characters while also recounting the rape of Igraine backstory.

        Probably the main reason info dumps bother me so much is that in most cases they're unnecessary.

        Economic -5.00 Social -5.49 http://politicalcompass.org/

        by Swordsmith on Sun Oct 29, 2006 at 05:11:35 PM PDT

        [ Parent ]

  •  hee hee! (3+ / 0-)

    Recommended by:
    Swordsmith, cfk, Unitary Moonbat

    Nanowrimo is in a few days!  This is my third year trying it and I hope I make it.  World building has never been a difficult thing for me, writing it down has.

    You are entitled to express your opinion. But you are NOT entitled to agreement.

    by DawnG on Sat Oct 28, 2006 at 08:28:38 PM PDT

    •  good luck with it this year (1+ / 0-)

      usually a few of my students are participants, although by the time I actually heard about it I was already writing novels.

      Economic -5.00 Social -5.49 http://politicalcompass.org/

      by Swordsmith on Sat Oct 28, 2006 at 09:34:05 PM PDT

      [ Parent ]

      •  Thanks! (2+ / 0-)

        Recommended by:
        Swordsmith, Unitary Moonbat

        I'm going to need it.  I've wanted to write a novel for forever but I always get choked up during actual writing.

        Which is a shame, I have so many ideas!  They're all fantasy novels and they all seem to span trilogies in my own mind.

        At this point I don't even care if I get them published, I just want to accomplish actually WRITING them, and getting momentum writing and improving and then who knows.

        You are entitled to express your opinion. But you are NOT entitled to agreement.

        by DawnG on Sat Oct 28, 2006 at 10:26:39 PM PDT

        [ Parent ]

  •  don't forget National Novel Writing Month (1+ / 0-)

    Recommended by:
    Swordsmith

    starts November 1 ! http://www.nanowrimo.org/

    Only 50,000 words between then and the end of the month, and you, too, will be a winner.

    Seriously, a wonderful challenge.

    Try it !

    Let's get some Democracy for America

    by murphy on Sun Oct 29, 2006 at 12:40:07 AM PDT

  •  The Hot List (1+ / 0-)

    Recommended by:
    Swordsmith

    People have mentioned saving material in the HotList for later reference.  Over the last two years I have discovered the contents of my hot list had mysteriously disappeared on several occasions.  I wouldn't trust the hotlist.  If there is something I really want to save, I copy and paste, tedious as it is.

    •  ouch (0+ / 0-)

      I've never been able to get the "subscribe" feature to work right - it saves the current article, but doesn't seem to automatically get me new articles by the same person - but I go back to my hotlist frequently.

      I'd hate to lose these articles: I've learned as much from reading and responding to the comments and questions as I've communicated in the essays, I'm sure.

      Economic -5.00 Social -5.49 http://politicalcompass.org/

      by Swordsmith on Sun Oct 29, 2006 at 10:08:07 AM PDT

      [ Parent ]

  •  Any recommendations? (1+ / 0-)

    Recommended by:
    Swordsmith

    I like writing, as a hobby, a lot.  I've mainly done short stories and satire but I've recently decided to try some long-form fiction.  My problem is that I don't have any real training.  I took a couple of writing classes in college (social science major) and then went to law school.  I'm confident that I'm a pretty good writer, but I'm also sure that I make a lot of very basic, novice, correctible mistakes.  I really want to take my writing to the next level.

    I was wondering if you, or anyone, had any suggestions on books I could read to improve my style, technique, etc.  My experience in this field is null so anything would be helpful, even a basic survey level text.

    •  Three fabulous books on writing (1+ / 0-)

      Recommended by:
      Swordsmith

      All three of these are wonderful books for writers:

      William Goldman's Adventures in the Screen Trade.

      Jane Yolen's Take Joy

      The memoir half of Stephen King's On Writing.

      Fun, well written, and filled with wisdom. And the links are all to B&N since it's a blue company.

      Kelly McCullough - WebMage, Cybermancy, and CodeSpell available from ACE books (Penguin)

      by KMc on Tue Oct 31, 2006 at 07:47:35 AM PDT

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      •  all good sources (1+ / 0-)

        Recommended by:
        KMc

        but ultimately, the best way to improve your writing is by writing a lot, and letting the fear of novice mistakes stop you: You'll outgrow them if you keep writing, and sometimes there's power and passion in a raw work that can be lost in something too polished (which is why the 1818 version of Frankenstein, for all its flaws, is stronger than the more-polished 1831 revision, and why John Irving's The World According to Garp, with no real ending, is still my favorite work of his.

        Ray Bradbury talks about the million words you need to write before your writing takes the leap to that next level, but you've already done more of that writing than you think, between law school and many other places.

        Economic -5.00 Social -5.49 http://politicalcompass.org/

        by Swordsmith on Tue Oct 31, 2006 at 10:20:55 AM PDT

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