Daily Kos

Computer Games and Corporate Values

Fri Jul 13, 2007 at 06:24:43 PM PDT

Growing up, I was a fan of Sierra On-Line adventure games for the PC.  Unlike the console arcade games of the time, adventure games placed story above action, and thinking above reflexes.  My favorite line of Sierra adventure games was Space Quest, a space comedy about Roger Wilco, a normal, every day guy who finds himself trapped in unusual – and hilarious – situations.

A few weeks ago, while searching online for information about Space Quest, I was surprised to come across an Adventure Classic Gaming interview with Scott Murphy, one of Space Quest’s co-creators.  Even more surprising was how, after reading the interview, I realized that it serves as an illustration of the screwed up values of corporate America today, and how they can impact real people.

Scott Murphy is not someone who, by today’s standards, you would expect to see working in the computer industry.  Living in Oakhurst, California, in the early 1980s, he had only a high school diploma, and, while raising a family, he worked in any less than pleasant position he could find in order to keep his family afloat.

Eventually Murphy gained a job with Sierra On-Line, a fledgling computer game company that was operating out of the area.  Starting out as a support representative, he worked his way up the ladder, until he became manager of the support department.  While working his regular job, Scott became increasingly interested in the programming side of things, and made an effort to learn how to program:

Mark and I had been cooped up together working on The Black Cauldron for the Disney movie by the same name. I’d conned Ken into letting me learn how to program adventure games in my off time, which meant being at his house from 5:00pm to 3:00am usually. There was a puzzle in the game where you had to acquire some gruel. I was rather tired one VERY early morning, and to amuse myself I installed a response message that said something like, "Mmmm, this tastes like freshly roasted mule shit, just like mom used to make." When I saw something I wrote actually displayed on the screen, I was totally f’ing hooked. What I didn’t know was that they were going to send that version of the game down to Disney for their perusal of our progress. They saw that message and pretty much shit themselves. Amazingly, I didn’t get fired and Mark and I eventually came up with our space comedy idea and convinced Ken to let us develop it.

After spending his spare time learning how to program, Scott, along with his co-worker, Mark Crowe, went to work on their idea for a space comedy.  The resulting Space Quest adventure game series became one of Sierra On-Line’s most successful, spawning a cult following that remains loyal today, despite the fact that a new Space Quest game has not been made in over ten years.  As you can imagine, the success of the Space Quest series was just what Sierra needed, and everything they could have asked for.

In a rational world, where rational business decisions are made, such success would have translated into leeway and respect for the talent that spawned it.  Instead, the very opposite happened, as Sierra became increasingly obsessed with squeezing more out of the bottom line:

The more successful each game became, the worse they treated us and the less they wanted to pay us. I’m not talking about us demanding more money like some sort of prima donnas. They seemed like they were actually penalizing us for being successful for them. They didn’t want to pay us as much, which wasn’t a lot anyway, as they had for each of the previous games. We’d done well for them despite the fact that they spent virtually no money advertising the games, especially when you look at how much they hyped the King’s Quests. I’m quite proud of how we sold despite that.

On Space Quest 2, I worked fourteen months and had only TWO days off during that period, but that wasn’t good enough for them. I got called in and chewed out after that one and SQ3 for taking too long to get them shipped. SQ4 showed how dark we’d become as a result.

Success is not greeted with praise, but, rather, with damnation, and commands to "work harder."  No matter how well he did, no matter how successful his games, Murphy felt increasingly squeezed by his employers, both in the amount of time he was given to complete his projects, and in the amount of money his employer wanted to provide to him.

Such a situation is, sadly, illustrative of what the U.S. labor market has become in the past few decades.  According to a James Park article on the AFL-CIO Weblog, U.S. workers are the most productive in the world, and work longer hours than workers in any other developed country.  Average wages, meanwhile, are only 15% higher today than they were in 1980, despite the fact that productivity has increased by 67%.

The end result of this pressure on American workers is that being employed no longer means being free of financial insecurity for most people.  It also means unhappy employees, with unpleasant places of work, which is exactly what happened with Scott Murphy, who describes in his interview how he was "depressed" during the development of Space Quest 4.

Eventually, as Sierra’s working conditions continued to decline, and, as the computer game industry moved away from adventure games, Sierra’s margins took a hit.  Thus began the layoffs, and, yet another example of screwed up corporate values.

In a rational world, a worker who took the time and effort to learn programming from 3 PM to 5 AM, while working another job, would be the kind of person you’d want to keep around.  Certainly, such efforts would seem to indicate a certain level of devotion and ability that would be admirable and useful in an employee, no matter what kind of degrees they might have.  That such a person would play a role in creating one of Seirra’s more successful line of games would only create further cause for keeping them.

By the late 1990s, however, it seems that there was no room for such people in the computer industry.  Sierra, like many other employers today, wanted only people who had a formal, college education.  As a result, Scott Murphy soon found himself laid off, and in search of a new, "ordinary" job:

I was pretty much a one trick pony, with that trick being adventure games, and since I was in school before the era of microcomputers, I had no formal education in computer science and companies then wanted people with diplomas which I did not have. I was entirely self-taught and only have a high school diploma, and from a shitty high school at that.

Murphy’s dismissal from Sierra, it turns out, was merely a sign of things to come.  Two months later, in what became known as "Chainsaw Monday," a whole stream of Sierra employees found themselves unceremoniously dumped.  No loyalty, no respect for their past endeavors.  Just, "good bye, and good luck."  In the words of Murphy:

I know that my comrades in arms have long ago moved on and are doing well but I’ll never forget how roughly their lives were impacted despite the blood, sweat and tears they gave to what had become a truly ungrateful company.

Such layoffs, too, are, sadly, an example of what the labor market has come to stand for, even in "educated" technology fields.  The trends have accelerated under the Bush economy.  According to an eWeek.com article from 2002, the number one priority of the IT business that year was reducing costs.  And, for most, reducing costs meant cutting staff.  Out of a panel of 25,000 IT professionals in 34 countries, 47.6% said that they cut their staff.  Such personnel cuts were widespread for one simple reason: Workers are seen as being expendable. Worse, as was the case with Murphy, more and more jobs that did not concretely require a college education are now requiring one.  Given that this is happening at the same time as higher education is becoming less financially accessible, this means that, for many people, the door to a decent job has been slammed shut in their face.

An uncertain job market, with fewer opportunities, and with zero corporate loyalty, even for successful employees, means an increasingly insecure population.  And, an increasingly insecure population means insecure families and individuals, who have difficulty thinking about anything beyond their own well being, or beyond what the uncertain future has in store for them.  In The Way We Never Were, Stephanie Coontz describes this process as part of the reason for America’s decline in social solidarity over the past few decades, a decline that has had a toxic impact on families.  From page 277:

America needs more than a revival of obligation within the family.  As business writer Bob Kuttner has commented, it "desperately needs an economy based upon notions of mutual obligation and reciprocity."  People should be able to expect "that our home, our church, our kid’s school, our bank, and the place where we work will stay put."  Without such commitments in the economy and polity, family life will remain precarious no matter how many family values we try to inculcate.  Where there is so little trust and commitment outside the family, it is hard to maintain them inside the family.  Old family strategies and values no longer seem to fit the new rules of the game.

It’s not that the old rules of the game were fair.  But the past two decades have stripped away the illusion of fairness, as well as much hope of winning by the old rules, without leading to construction of any new rules.

The old rules may not have been perfect, but at least someone who valued hard work, and was willing to learn stood a decent chance of getting ahead, and being treated with dignity.  No more today.  Instead, hard work simply leads to demands to work harder, right up until the point where the company is ready to kick you out to the curb.  Instead, a self-taught education is valued less than a piece of paper from a school.  Instead, it becomes every person for his or her self, as you wonder whether your future at a particular company can be measured in years, months, or weeks.

Such trends are not good for the community.  Nor, are they particularly good for the consumer.  Staffing cuts eventually paired the IT industry down to the point where there was fear that they would impact their ability to function.  And, as for Sierra, their layoffs, and the squeeze that they put on their employees, ultimately did them no good.  Their decline continued as the gaming industry further moved away from adventure gaming.  They attempted to adapt by releasing non-adventure games, such as Outpost and Alien Legacy.  Such attempts generally failed, however, in large part due to the release of buggy and poorly implemented final products - which, in turn, was likely due to the pressure and schedule rushing they exerted on their employees.  In the end, Sierra was taken over by a larger company.

We have a market economy because it offers the best possible benefits to society as a whole.  However, how we manage our market economy is an extremely important factor in ensuring that those benefits are as widely accessible as possible.  The no holds barred system we’ve set up today is bad for employees, society, and families as a whole, and also offers more than a few pitfalls for consumers.  As such, the political debate, going into the 2008 presidential elections, must focus not only on the war in Iraq, but also on our increasingly frazzled quality of life at home, and how to improve this country by creating an economy that works for everyone.

Such a debate is sorely needed because companies like Sierra On-Line in the 1980s and 1990s were just the tip of the iceberg.  Companies today are making their employees do more, for less, and with decreasing standards of loyalty and commitment.  If we truly wish to see change in our society, and in our families, then such practices will need to be reigned in.

Poll

Do most American businesses today value their workers enough?

2%1 votes
92%38 votes
4%2 votes
0%0 votes
0%0 votes

| 41 votes | Vote | Results

Tags: workers, economy, family, Scott Murphy, video games (all tags) :: Previous Tag Versions

Permalink | 37 comments

  •  Tip Jar (12+ / 0-)

    How many other people on here are fans of Space Quest, or any of the other old Sierra adventure games?

    Am I the only one?

    •  Oh wow... (3+ / 0-)

      Recommended by:
      LordMike, MacheteJames, WayneNight

      ...I had no idea Sierra was such a prick of a company.

      I bought TONS of their games! (though ironicy never space quest)

      Are they still in business?

      •  Yes and no (2+ / 0-)

        Recommended by:
        oldjohnbrown, MacheteJames

        They were bought out by a Vivendi, a larger company, back in the late 1990s.  If I'm not mistaken, they exist soley as a division of Vivendi.  The Oakhurst office where all of the old adventure games were developed is closed down.

        Vivendi, by the way, doesn't give a rats ass about the old Sierra adventure games it owns the rights to, or their fans, except for when it comes to squeezing money out of them.

        Back in 06, it was announced that Vivendi was releasing "collections" of a number of the old Sierra games: Space Quest, Kings Quest, Leisure Suit Larry, and Police Quest.  Naturally, the fans got excited.  Many of us thought this meant that the old games would be "revamped," so to speak, to run on newer systems.

        The collection, when it was released, was simply all of the old games, wrapped in DOSBox, a DOS emulator that most of us already use to play our original copies.  They weren't revamped at all.  Worse, Vivendi didn't bother with including the original EGA versions of the first games in the SQ, LSL, and PQ series.  Finally, the collections also came without paper versions of a manual.  Instead, a manual from one of the old collections that was released back in the 1990s was included on the CD in pdf format.

        As a final slap in the face, the pdf manuals, as they were from the older, 1990s collections, even talked about installing the not included, old EGA versions of the original games.

        Vivendi - A company of cheap, lazy bastards.

        •  so in other words... (0+ / 0-)

          ...no improvement?

          great.

          •  Yeah, pretty much (0+ / 0-)

            If anything, I'd say that having Vivendi running the show makes things worse.

            Ken Williams acted like an ass a lot of the time (as we see in the Murphy interview) but at least he built Sierra himself, and cared about the adventure games Sierra created while he was running the show.

            Whit the Vivendi takeover, Williams is no longer running the show at Sierra.  Vivendi only cares about the old adventure games - which, btw, I view as classics, and an important part of computer gaming history - insofar as their bottom line is concerned.  At times, it seems like they don't even want to acknowledge that the EGA originals of SQ1, PQ1, QfG1, etc, exist.  Which is sad, because, in many cases, I think the EGA originals were better.

            •  yeah but how many modern... (1+ / 0-)

              Recommended by:
              WayneNight

              ...video cards can even run on EGA?  

              I got a copy of Betrayal in Antara and my computer won't even run on the 256 colors it wants.

              •  The DOSBox emulator... (0+ / 0-)

                ...that the original games came "wrapped" in is more than capable of running EGA. All of the games are run through the DOSBox program, which, as an emulator (and not "real" DOS) is set up to handle old style graphics, and also set up to adjust speed to suit modern computers.

                Using DOSBox, I have, over the past few months, been able to run the following games without any video or speed issues:

                ~Space Quest 1 EGA

                ~Police Quest 1 EGA

                ~Police Quest 2

                ~Space Quest II

                ~Space Quest III

                ~Heart of China

                If you have any older computer games sitting around that you'd like to play, but that you can't get to run on modern systems, you should look in to DOSBox.  You can legally download it for free.  While it can be a bit difficult to figure out, at first, tutorials are available online.  And it's VERY stable.

                So far, the only old Sierra game that I haven't been able to run on DOSBox is Police Quest 3, which locks up every time, for some reason.  To my amazement, I was also to get Wing Commander Privateer to run perfectly, with no problems at all.  Privateer is one of my all time favorite games, and finding a way to run it on modern systems had been a "Holy Grail" of mine, so to speak.

              •  Somehow I missed... (0+ / 0-)

                ...your comment about Betrayal in Antara.

                I only see Betrayal at Krondor listed in the DOSBox games site.  But I've found that DOSBox works VERY well at running older games.  As I said, you should really downlaod it,
                read a DOSBOX guide online to get used to the progam, and then see if your old game will run via DOSBox.

            •  it isn't Vivendi so much as it's the market... (0+ / 0-)

              have none of you noticed that there were 40 feet of shelf space dedicated to budget games in Walmarts in 1999 but there are only about 4 feet today?

              Don't you think this may have something to do with the market dynamics behind layoffs and the like?

              You actually have to be able to make money to pay people... hate to say it... but it is true...

              No single raindrop believes it is to blame for the flood

              by ResponsibleAccountable on Fri Jul 13, 2007 at 08:21:10 PM PDT

              [ Parent ]

              •  How much extra money... (0+ / 0-)

                ...would it have cost to put a freaking paper manual in with the game, and to include the original EGA versions of SQ1, PQ1, and LSL1?

                As it is, all they did was wrap the darn things in DOSBox.  Not exactly expensive.

                As for the layoffs, they'll always happen, which is a reason for having a government that keeps people from falling through the cracks when they're exposed to some of the harsher forces of the free market.  However, most companies nowadays don't seem to give a rat's ass about their employees, regardless of what or how well they do.

                People are not THAT expendable.  Nor should they be viewed that way.

    •  Where's the love for Hero's Quest? (1+ / 0-)

      Recommended by:
      WayneNight

      Absolutely hilarious!

      There are those that look at things the way they are, and ask why? I dream of things that never were, and ask why not? -Robert F. Kennedy

      by JSCram3254 on Fri Jul 13, 2007 at 06:47:18 PM PDT

      [ Parent ]

      •  Actually, I've only ever played... (0+ / 0-)

        ...the VGA remake of Hero's Quest I (now called Quest for Glory, because of a copyright dispute that Sierra ended up on the losing end of).

        I'm generally not quite as interested in fantasy as I am science fiction, but I do intend to catch up on the Sierra games that I missed some day (Q for Glory, and nearly all of the LSL games, which I was too young for).

        It's hard to find the Quest for Glory games now.  You can find some of the Q for G collections for sale used, online, but they always cost an insane amount.

    •  Big fan of Roger Wilco! (1+ / 0-)

      Recommended by:
      WayneNight

      And Leisure Suit Larry... although, I must admit, I enjoyed the VGA remakes much more than the originals... I think I'm in the minority for that one...

      Thanks,

      Mike

      The United States of America--the only country in the world where being educated and cultured actually *lowers* your social and political standing.

      by LordMike on Fri Jul 13, 2007 at 08:27:21 PM PDT

      [ Parent ]

      •  I got an LSL collection for my birthday... (0+ / 0-)

        ...last week.

        Not the new one released by Vivendi.  Rather, one of the "earlier" collections that was released back in the 1990s.

        I prefer the earlier ones.  If I'm going to be running the games on DOSBox anyway, I might as well set them up on there myself.  Also, it came with the EGA original, which is something I very much wanted.

  •  I liked "King's Quest", (1+ / 0-)

    Recommended by:
    WayneNight

    and I LOVED "Betrayal in Antara"

    That was the first game I'd played with professional voice acting and it was a great story (even if the graphics and interface were a bit substandard, even for that time)

  •  It amazes me (1+ / 0-)

    Recommended by:
    WayneNight

    I am sometimes surprised that the working class doesn't start lynching the corporate boards that make these decisions while earning 400% more than the people who actually provide the labor for the company.  There is no way in hell a CEO for any company anywhere deserves these salaries, particularly when many corporations are fouling the environment and essentially stealing resources from all over the world.

    I think if you asked 100 people if they liked or loved their job, only 10% would honestly say yes.

    What is honestly so great about our society.  Production and consumption soars, yet we have fewer well paying jobs?  

    •  Not only is it bad for the employees... (0+ / 0-)

      ...but I often think it negativly impacts the products that companies release, especially when the rank and file isn't very happy.

      As I mentioned in the article, in the mid to late 1990s, as Sierra tried to release non-adventure games to adapt to the changing market, they were consistently undermined by releasing buggy and poorly implimented products.  

      I seriously think that the pressure they put on their employees may have had something to do with that.

      •  Buggy software (0+ / 0-)

        Nothing is more disappointing than buying a 30-40 dollar game that honestly doesn't work.  It always astonished me that they'd even release it in the first place.  

        •  Outpost, I think... (0+ / 0-)

          ...was one of the worst examples of that.  Buggy, plus tons of promised, but ulitimately unimplimented, game features.

          I think Outpost was part of a Sierra strategy to try to adapt to the changing market, and make more non-adventure games.  Too bad for them it turned out to be so reviled that people started referring to it as "Compost" and "Outhouse."

  •  I was reminded of one of my bosses.. (3+ / 0-)

    Recommended by:
    TracieLynn, TiaRachel, WayneNight

    ...who insists that we should "never eat lunch alone" and instead use that time to network with other people.   Weekends for him are also just time to catch up with work. He has no second thoughts about telling people to work weekends and extra hours and he says that what is expected of "career-minded professionals". He annoys the heck out of me but I do know that I definitely don't want to end up like him. I do enjoy my free time.

    •  Ugh. Networking. (3+ / 0-)

      I hate the fact that getting ahead nowadays seems to depend so much on that.

      I'm not someone for whom "networking" comes naturally to.  I'm not a schmoozer, and I prefer to spend my lunch time eating and reading the newspaper.

      I think part of the problem that I've had with finding work is that I didn't spend enough time networking in college.  I actually had one of my former classmates tell me that she's "never had a job she didn't get through someone she knows."

      I know I should keep trying, but, lately, I haven't even bothered with applying to any of the jobs I've seen through listings.  I just seems pointless.

      •  I'm guessing that you are another one of those... (1+ / 0-)

        Recommended by:
        WayneNight

        ...H1B casualties... sadly, you are not alone...

        Thanks,

        Mike

        The United States of America--the only country in the world where being educated and cultured actually *lowers* your social and political standing.

        by LordMike on Fri Jul 13, 2007 at 08:26:16 PM PDT

        [ Parent ]

        •  No, I'm a law school drop out... (0+ / 0-)

          ...who didn't major in anything useful while in college (I was political science).

          I've always wanted to work in politics, and, when I left law school (HATED it there) I thought that with my experience with organizing for the College Democrats and with volunteering on tons of Dem campaigns from 01-05, SURELY I'd be able to find something.

          I started looking for political work around October of 2005.  To this day, no one has been willing to hire me.

  •  kids were playing this game when they were only (0+ / 0-)

    7 and 5
    the realm

    5 year old tried to pvp and lost his baldric :p

    We have no future because our present is too volatile. We only have risk management. The spinning of the given moments scenario. Pattern Recognition. ~W. Gibson

    by Silent Lurker on Fri Jul 13, 2007 at 07:19:44 PM PDT

    •  The first adventure game... (0+ / 0-)

      ...I ever got was Space Quest III.  I played Space Quest I, II, and III all the way through with my father.

      I like some of the newer games, but, sometimes, seeing what's considered "good" in a computer game nowadays, especially compared to the old Sierra stuff, makes me feel like an old foagie.

      I'm actually kind of glad that they're not making new Space Quest games, though.  Seeing some of the ways that Bethesda plans on screwing up Fallout - another favorite of mine - is really discouraging.  And it's all being justified by "TIMES HAVE CHANGED, the game NEEDS first person perspective, and real time combat, and drinking out of toilets, and, kwel, mini nuclear bomb launchers that don't fit within Fallout canon at all!"

  •  i think you are missing an awful lot here... (0+ / 0-)

    the dynamics of the games industry have played a big part here

    shelf space for the kind of content Sierra did has crashed and online channels are failing to deliver revenue (online retail is not there yet, and ad-supported delivery doesn't generate enough rev's to cover development cost)

    shelf space was the fault of the publishers themselves chasing a small decline in shelf space caused by the new game console release cycle, and price cutting each other to oblivion until the dollars-per-foot of shelf-space was no longer high enough to justify much placement of budget/PC content

    so now we have a handful of mega-titles that cost millions to produce, and a string of tiny crappy games that are free and the middle section where Sierra played is dead

    so that is a large part of the story here I suspect

    No single raindrop believes it is to blame for the flood

    by ResponsibleAccountable on Fri Jul 13, 2007 at 08:16:19 PM PDT

    •  Doesn't justify the way they... (0+ / 0-)

      ...treated Scott Murphy.  Or any of the other employees.

      At the very least, Sierra started acting like dicks long before the market fell out for adventure games.  Murphy got his balls busted for "taking too long" on SQ 2, which was released all the way back in 1986.  The same thing happened with SQ3, which was released in 1989.  Every time he did a new game, Sierra somehow expected that he should get less money for it.

      Not exactly fair employement practices, and the "do more for less" and "we don't care how well you do, we're going to treat you like dirt" attitude is way too prevelant in companies, both then and today.

  •  Siera on-line was one of those Garage business... (1+ / 0-)

    Recommended by:
    WayneNight

    ...stories... back in the days when the word "on-line" had nothing to do with the Internet.  A couple decided to make some extra cash and have fun by writing computer games.. they had no idea it would become a super successful business!

    They created the first graphical adventure, Mystery House which is incredibly crude by modern standards:  http://upload.wikimedia.org/...

    It seems that the original owners had lost control of the corporation through acquisition, and that's when the downfall started...  which is very typical...

    The games that we remember so fondly, though, were from the original era, and it seems that the founders were benevolent employers...  they got screwed out fo their business like your friend did...

    Thanks,

    Mike

    The United States of America--the only country in the world where being educated and cultured actually *lowers* your social and political standing.

    by LordMike on Fri Jul 13, 2007 at 08:39:01 PM PDT

    •  Yeah, that is a somewhat fair assesment... (0+ / 0-)

      ...though a lot of the problems with the treatment of employees started under Ken Williams, who co-founded Sierra with his wife.

      If Scott Murphy is to be beleived, he worked like hell to finish the Space Quest games, and still got chewed out for taking too long.  This happend with Space Quest II and III, which were released in 1986 and 1988, respectivly - long before Sierra was snatched up by another company.  They also wanted him to get less money each time.  Working conditions, at least according to Murphy, weren't exactly pleasant.

      I understand how hard things can be for the smaller start up, but employees deserve to be treated with a certain amount of respect, no matter where they work.  Taking employes who preform well to task, putting pressure on employee income, and many of the other problems I mention in the diary are much too endemic in the workforce today, in large companies and small.

  •  Sierra isn't alone (1+ / 0-)

    Recommended by:
    WayneNight

    Electronic Arts, one of the biggest game developers (if not the biggest) has been catching hell for treating their employees as disposable. They hire young kids, work them 80+ hours a week until they burn out in their early 20s, then fire them and hire the next young kid who really really really wants to be a game developer. Yeah, the pay's actually good on paper, but not if you have no time to enjoy it while you're working and no will to enjoy it once you're not.

    IT's been feeling the same crunch. Oh, and there's good old Microsoft, firing almost all their employees and hiring them back as temps so they could skimp on benefits and fire at will.

    And this is the way talented, eager, well-compensated labor gets treated. Now imagine the poor souls who clean out motels.

    No laws but Liberty. No king but Conscience.

    by oldjohnbrown on Fri Jul 13, 2007 at 09:19:39 PM PDT

    •  Interplay, the company that made... (1+ / 0-)

      Recommended by:
      oldjohnbrown

      ...the first two Fallout computer games that I like so much (as well as tons of other excellent games) has been embroiled in a pay scandle for the past few years.

      I'm not 100% clear on the details, but they owed a huge amount of backpay to employees and former employees, and were refusing to pay up.  They were finally forced to do so a few days ago.

      Again, not 100% sure on the details, but, I think Bethesda may have had something to do with it - Interplay sold the rights to make a new Fallout game as a way to dig themselves out of their financial difficulties, but, (again, if my understanding is correct) Bethesda mandated that, as part of the deal that gave them the rights to Fallout, Interplay had to use the payment to pay employee back wages.  Bethesda finally got pissed off at Interplay not taking care of that, and forced Interplay's hand.

      Again, I'm not sure if my understanding of the situation is correct, but that's how I heard things went down.  If that is how it happened, I am at least greatful for Bethesda for standing up for the little guy.  Even if I am appalled by much of what they're doing with Fallout 3.

  •  Damn it! (1+ / 0-)

    Recommended by:
    WayneNight

    I found out about this from the Americans In Solidarity email I get everyday and now it's too late to recommend!

    You still made my hotlist.  Wish I could give a rec, or at least a tip, though.

    I'm running for office! Click here to support me!

    by djtyg on Sun Jul 15, 2007 at 02:59:39 AM PDT

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