Sometimes a concept, item, event, or situation is part of a clearly definable pattern, but no term exists to define it. As a lifelong student of language – I have a B.A. in Literature, am a frequent writer, and am currently employed as a copy editor – I've never had a problem inventing an ad-hoc word or phrase to fill these gaps. Occasionally, the resulting term seems worthy of repetition, so I hold onto it and add it to my regular usage. After all, language is a living thing. The Germans gave us schadenfreude, The Onion's A.V. Club gave us the "manic pixie dream girl," and the march of technology – culminating in the social explosion that is the Internet – is creating more new terms and concepts than one person could possibly hope to track. Just take a look at TVTropes.
So let me take a moment away from social and political commentary to introduce a few new phrases:
Busability: (n) the measure of whether or not it is worth waiting for the bus to go somewhere, as opposed to just walking. If you would get there as quickly or quicker on foot than you would waiting for the bus, then the trip lacks busability. Here's the math:
Let B = the amount of time it would take to get from your starting location to your destination via bus, from the time you board until you arrive at your destination
let F = the amount of time it would take to walk from your starting location to your destination on foot
Let W = the amount of time you will have to wait for the bus to arrive before boarding
If (B + W) >= F, then the trip lacks busability.
If B is unknown, busability can be estimated as follows:
If W >= (0.75 x F), then the trip probably lacks busability.
Of course, this assumes that F is no greater than the maximum reasonable time to spend walking somewhere (for example, 1 hour), and that the person is both willing and capable of walking unimpeded at a normal pace.
Cammycoo: (n,v) the nonsense sounds, words, or phrases uttered by a person who is attempting to talk but is not fully awake. Can also refer to act of speaking said nonsense. This can take one of several forms: completely unintelligible sounds, real words that make no sense in the order assembled ("Blue sprung the butter bee, goat shine grade"), or logical statements or questions that either make no sense in context or inject irrelevant and irrational ideas into an otherwise rational statement.
Catbag: (v) to completely derail a task, conversation, or train of thought through an act of random cuteness. My fiancé and I were having a long philosophical debate last night. Then the cat jumped into a grocery bag, and it derailed the whole conversation; it totally catbagged us.
Cattention: (n) the measure of one's ability to stay focused and be productive when there is a content cat in your lap.
Doomsday fatigue: when a work of serial fiction has "the whole world at stake" so often that the audience experiences a lack of drama, and may even interfere with suspension of disbelief.
Kittenvestigate: (v) to nervously poke or bat at something unfamiliar in an effort to determine whether you should be afraid of it, or it of you.
Mel Gibson threshold: the point at which an artist/performer is so unlikable that his work can no longer be enjoyed, regardless of its artistic merits.
MacFarlane effect: essentially the opposite of the Mel Gibson threshold, this is what happens when you discover that someone you previously disliked because of his/her terrible, offensive, or otherwise undesirable art is actually a very intelligent and amiable person, and you end up liking him/her on a personal level despite your previous negative impression based on the person's art. Named after Seth MacFarlane.
Outgrowing the set: this one requires a bit of explanation. In any work of fiction, you have a setting--"real" or imagined--that is constructed to support the characters and events of the story. Since it is fictional (even if the story is set in a "real" place), there are limitations to the completeness and believability of the "world" in which the story is contained. However, sometimes a work will try to tell a story that exceeds the viability of its setting, and the seams become so apparent that it destroys the suspension of disbelief and undermines the effectiveness of the work. It becomes apparent that the fictional world exists only to support the characters and the story being told, and the lack of detail or completion – or the flaws in the established structure – create unavoidable plot holes. At this point, the setting loses its illusion of plausibility, and makes it clear that there is no larger, detailed "outside world" within the setting aside from what is necessary to prop up the story. Often, works of serial fiction will fall into a pattern of self-oneupsmanship to try and avoid doomsday fatigue (see above), resulting in bigger and bigger threats being required each time to drive the plot. Depending on how many times this happens, it can lead to the work outgrowing the set. Comic books and serialized television shows frequently face this problem, which some comics (including both Marvel and DC) have attempted to avert through the establishment of a "shared universe." It can be argued that Bane's isolation of Gotham in Dark Knight Rises caused the movie to outgrow its set, and that Buffy the Vampire Slayer and its spinoff Angel outgrew their sets in later seasons (and even moreso in the comic book continuations).
Video game Tourette's: the condition in which an especially frustrating or competitive video game causes the person or people playing it to utter frequent, colorful, rapid-fire obscenities with little or no self-control. (One example of a game that frequently causes Video game Tourette's is MarioKart).