The Elder Scrolls Online goes public
I'm pounding along a hallway in the Wailing Prison, Coldharbor, leading an old blind man I know only as The Prophet to a Daedric anchor portal. Coldharbor is the realm of the Daedric Prince Molag Bal, a nasty piece of work whose list of titles begins with Lord of Domination and goes downhill from there, ending with King of Rape. We're both on the high end of Molag Bal's Most Wanted list, so we need to leave now, while the Lord of Cruelty is distracted by a prison riot. The Prophet claims he can get us back to Nirn, the mortal world, by piggybacking on one of Molag Bal's Dark Anchors, gigantic structures of chain and ironwork that are intended to terminate the existence of said mortal world by winching it into a shotgun marriage with Coldharbor, at which point Molag Bal will be able to have his wicked way with it.
Fortunately, in The Elder Scrolls Online, death has an almost farcical impermanence. Besides, strictly speaking, I'm dead already, since Molag Bal has stolen my soul for his own dark purposes. I resurrect and try again. And again. And again. Nine times in all, before someone in chat suggests I quit the game and restart it. Then, and only then, it works and drops me back onto Nirn, in the city of Daggerfall, where I wake up in some nameless resident's house. The Prophet appears to me as a projection, and confirms that one of his fears has come true – the two of you have arrived in different places. So, he sends me off to keep myself busy confounding the agents of Molag Bal while he sorts out his side of the story.
Here I am in Daggerfall, with no idea where anything is, only a few supplies, and even less money. So what do I do first in my new career as a warrior for righteousness? Steal everything that isn't screwed down in the house I arrived in. And then go across the street to clean out the house there. And then visit next door, like Santa Claus in reverse. And clean out anywhere else I please, for that matter, even the Cathedral. No one seems to care about me disappearing into residences not my own and emerging staggering under a load of loot. And then I sell it all, sometimes to the very merchant I've stolen it from, which gives me enough money to get on with. I go looking for trouble, or in game jargon, “quests,” and find it, of course....